Showing posts with label guides. Show all posts
Showing posts with label guides. Show all posts

Thursday, October 18, 2007

Hallow's End and the Headless Horseman

Hallow’s end begins today and we can now farm the Headless Horseman. The headless horseman is a mob that can be summoned in Scarlet Monastery, drops epics and need a 5man group. You also need someone with a daily quest to summon it. Considering that you have someone in the group with the quest, you should be able to farm it over and over (remember the 5 instances/hour limit).


The loot table and strat for him can be found HERE. Some people will want the epics, but I think that what most people wants is the Sinister Squashling and the Swift Flying Broom/ Swift Magic Broom.


You can find a guide to the Hallow’s End quests HERE.

Tuesday, July 17, 2007

Priest specs for arena - Holy/Discipline


The usual spec for a healing priest is 28 discipline / 33 holy because it can be used for all brackets and make it hard to kill the priest. It can be used for PvE without losing much healing and efficiency. Deep discipline specs are also viable to heal but they're better for 2v2 than other brackets. It's not very good for PvE and requires +damage gear to get the most of it. I'll post about other specs later.

Starting from discipline.
  • Unbreakable Will - Get it, no need to explain.
  • Silent Resolve - This may prevent other priests and shamans to dispel some of your buffs. The more time and mana they waste dispelling the better. It's also helps for PvE.
  • Improved PW:F and Improved PW:S - Some people get this, I don't think it's good enough. You can put some points here and remove points from Silent Resolve.
  • Martyrdom - Considering they'll focus fire on you half of the games and mostly by warriors and rogues, this is a good talent.
  • Absolution - There're 2 things a holy priest can do in arena other than healing, dispel and mana burn (well.. we can try to run too..). And you want to dispel HoTs, shields, Blessing of Freedom and all their buffs. Mass dispel must be dispelled fast if you go against a paladin. So.. get this.
  • Inner Focus - You get OOM, this helps. It's good for a one point talent.
  • Meditation - No good for arena because we don't have enough spirit with arena gear to make it worth. BUT if you play some PvE you'll want it. I get it so I can raid without problems.
  • Improved Inner Fire - Increases armor against melee and ranged damage. It's 474 more armor (I think it's ~4% less damage). It's good for PvP, useless for PvE most of time. If you only play arena, get this.
  • Mental Agility - Must have, most of your spells are instants, including: Renew, PW:S, PoM, Dispel, Shadowfiend, SW:D and SW:P.
  • Improved Mana Burn - Another must have. In long games mana is what makes the difference. Drain their healer's mana and your team wins.
  • Mental Strength - Not good enough. With 8.5k mana this gives 850 mana and it's a 5 points talent. Mental Agility is better.
  • Divine Spirit - Another buff for the other team to dispel and will help you regen a bit of mana. If you already got Meditation, get this.
  • Improved Divine Spirit - Only useful for raids (even for raids I wouldn't get it), completely useless for arenas where not even a priest has enough spirit.
  • Focused Power - You need this to dispel paladin's bubble and mage's ice block. Considering the amount of paladins on all brackets...
Holy tree
  • Healing Focus and Improved Renew - Get them.
  • Holy Specialization - I get 5 points here, but you can't rely on crits, most people just get enough here to get talents lower in the tree.
  • Spell Warding - Good talent, not a must have but it's nice to have.
  • Divine Fury - Must have for PvP and PvE. Some says you never use Greater Heal on arenas, but this isn't true. I use it a lot because of it's mana efficiency.
  • Holy Nova - I just get this to kill snakes from hunter's trap. You can also spam rank1 of this against stealthed opponents.
  • Blessed Recovery and Inspiration - As holy specialization, you get this to get other talents. Some people get one point on each just for the proc, another buff for dispel.
  • Improved Healing - Same as Divine Fury.
  • Healing Prayers - You'll use PoM a lot, so this one is good but I don't see as a must have.
  • Spirit of Redemption - Ah.. improved death. This one is really good for PvP. Free heals after you die can win games especially against DPS only teams on 2v2 and 3v3.
  • Spiritual Guidance - Don't get this for PvP. Even for PvE you need a LOT of spirit to make this worth.
  • Spiritual Healing - The best talent to get so you can reach Blessed Resilience and 10% healing is really nice to have.
  • Surge of Light - Waste of talent to get this. You don't have enough crit to get this to work and discipline talents are better.
  • Lightwell - Lolwell... completely useless talent. IF they eventually change this so it doesn't cancel the effect when you get hit, this will be useful with improved death (I never got this, so I'm not sure you can cast this with improved death).
  • Blessed Resilience - The reason holy tree is better than discipline tree even for PvP. If you do arena, get this one.
  • Holy Concentration - You don't have points to spend here... It's a good talent though.
  • Empowered Healing - Gives +200 healing to your Greater Heal and +100 healing to your Flash/Binding Heal if you have +1k heal. To get it you need 3 more points in holy. This talent is not worth for PvP, it scales with +heal and you don't have enough when you use your sockets for +stamina and +resilience gems.
  • Circle of Healing - Some people get Circle of Healing for PvP. I tried it when I was lvl60 and it's good. CoH is a nice spamable spell that is probably better than PoM (with +1k heal it should heal for good 900 and cost 450mana). But it has 2 problems, 15 feet area is too small and 0.5sec Mass Dispel is better than CoH and Empowered Healing. With PoM I don't think you really need it.
How to play with this spec depends on your team and bracket. For 2v2 and 3v3 and you're the only healer, you'll probably heal more than anything else, but this also depends on your team style and the opposing team matrix. Defensive games needs more heals and defensive dispels. You should also stay back and keep yourself out of their line of sight if possible (so.. less fear). Offensive games requires offensive dispels and mana burn, you also need to fear more. Pillars are your friends, use them. Be aware that, if your team's target is targetting you, you kite him, you also kite your team. Mana burn should be used against healers and shadow priests, but mages and hunters are good too. Drink when possible and have your team pets on healers so they can't drink. Shadowfiend should be used when you get to ~50% mana, so it also helps with DPS.

It's usually a healer task to kill totems when you go against shamans (unless you're their primary target and have to kite them). Use melee weapon to kill totems (usually grounding, tremor first then windfury), it's faster and don't get global cooldown (use wand for earthbind or far away totems). Also try to avoid hunters LOS ALWAYS. Viper sting makes you useless. Try to pay attention to Blessing of Freedom and bubble if they have a paladin. Blessing of Freedom is one of the reason you should keep their warrior without buffs.

For 5v5, unless you're the main healer, keep dispelling and mana burning. ALWAYS keep a PoM up. Kiting is a lot harder here if not impossible for some games. Don't get on their warrior LOS. Without intercept or rogue it's usually hard to get the priest. Defensive dispels are usually for CC, dispelling DOTs only after dispelling the other team. A mage can use Spell Steal if they know what they'll steal. This is why my dispels are slower to remove sheep when I'm on a 5v5, usually I'm paying attention to opponents bars/movements, differently from 2v2 and 3v3 where I try to pay attention to my team bars/movements.

Monday, July 2, 2007

Bash'ir Landing Event

Me and Adresa tried to get a group for this but failed. I really want to finish this. The event starts every 2 hours on even-numbered hours in Blade's Edge Mountains and starts with the spawn of an Aether-tech Assistant. I think we need at least 20man to complete it.

It sells some really nice gems and it's FREE!! I have tons of Apexis shards on my bag and have nothing to do with it, i'll get tons of gems if I get to complete the event.

After the event starts the NPC will stay near the well (where you get unstable flasks) till the end of the event unless he dies, while he's alive, you can buy unstable flasks from him (10 apexis shards each). Waves of mobs (some elites) keep coming. After sometime, some towers will spawn and start firing AoE bombs on the NPC. Must kill the towers or the NPC will die. Comments on Wowhead says that Aether-tech Adept spawns after the towers are down. This NPC sells blue BoP gems for 40 apexis shards each (click the NPC link to see the gems). Waves of mobs keep spawning till Aether-tech Master spawn. The Master sells 2 BoP meta gems (160 apexis shards each), Accelerator Module that is used to summon a elite (35 apexis shard) and some Metamorphosis Geode (4 apexis shards) that I don't know what it's used for. The NPCs stays for some minutes before despawn.

Daily quests - part2

Ogri'la and Sha'tari Skyguard base in Blade's Edge

The Relic's Emanation
Requires Speak with Mog'dorg quest chain.
Reward: ~12g, 15 Apexis Shards and 250 reputation with Ogri'la.
What to do: Complete the Simon Says game (8 sequences). Everytime you get the wrong one it'll damage you but you can still pickup the sequence if you want. I recommend writing the sequence to avoid getting killed (if you die Adresa said you don't get the durability penalty). After you complete 6 sequences it gives you a speed buff. I usually do this one before the others daily quests in Ogri'la for the buff.

Banish More Demons
Requires honored with Ogri'la.
Reward: ~12g, 15 Apexis shards, bag with something (maybe a darkrune, more apexis shards or crystal focus) and 250 reputation with Ogri'la. The darkrune and the bag are both unique. If the bag has a darkrune and you already have one darkrune you can't open it. You can't complete the quest if you already have one bag.
What to do: Go to one of the forge camps (north or south) of Ogri'la, open a portal with the crystal the NPC gave you and kill 15 demons near it. The cooldown to open another portal is long so open it near 2-3mobs to use the same portal.

Bomb them Again
Requires neutral with Sha'tari Skyguard, Threat from Above and Speak with Mog'dorg quest chain.
Reward: ~12g, 15 Apexis shards and 500 reputation with both Sha'tari Skyguard and Ogri'la.
What to do: Use the bombs on big hunter's marks in one of the forge camps (north or south of Ogri'la). The cannons can hit, unmount and places a dot on you so keep moving. When it fires, change your direction or it'll hit you.

Wrangle more Rays
Requires neutral with Sha'tari Skyguard and Ogri'la, Threat from Above and Speak with Mog'dorg quest chain.
Reward: ~12g, 15 Apexis shards and 350 reputation with Ogri'la and Sha'tari Skyguard.
What to do: Get 5 Aether Rays near Ogri'la to 1k health and use the quest item. Fast and easy, they don't hit hard and don't have much health.

Thursday, June 28, 2007

Daily quests - part1

With the 2.1 patch Blizzard introduced a new kind of quests, the daily quests. They're quests that can be done once a day and you can do a max of 10 daily quests each day. I don't have access to all daily quests yet, but i'll post about the ones I know. All quests I know gives money and reputation, usually ~12g, so if you need gold for epic mount do at least the Sha'tari Skyguard and Ogri'la quests for some easy gold when you can.

Sha'tari Skyguard and Ogri'la quests are easy and can be done by a non-dps class, only one to kill a bunch of mobs. Part1 with the Skettis quests.

Skettis, Terokkar Forest
Needs a flying mount or summon to get there.

Escape from Skettis

  • Reward: ~12g, 2x Unstable Health or Mana Potion and 350rep with Sha'tari Skyguard.
  • What to do: Fastest quest to do if you have some luck and find the NPC fast. The NPC that gives the quests have a random respawn on 3 locations in a elevated hut (60,75 68,74 and 75,86) and only one spawn at the same time (he respawns as soon as someone finish the quest). Talk to him and scort. The quest is short and just spawn 2 mobs but there may be another regular mobs (and those bugged birds that hit me and go evade mode.. =/), so pay attention.

Fires Over Skettis
Requires Neutral with Sha'tari Skyguard.
Also requires Threat from Above and the follow up quest. You can get it near the flight master in Shattrath.
  • Reward: ~12g and 350rep with Sha'tari Skyguard.
  • What to do: Easiest daily quest, just use the bomb on eggs on top of the huts in Skettis. The Monstrous Kaliri can unmount you, stay away from them, if aggro one just fly up (with spacebar) till you get out of combat and they'll not hit you.